3D GENERALIST
RESPONSIBILITIES
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Creating photorealistic environment scenes for pre-rendered game cinematics, CG animation and VFX sequences
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Handle areas like modeling, texturing, look dev and lighting
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Work with huge scenes using photogrammetry scans, vegetation generators and procedural geometry
MUST HAVE
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Maya
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Substance
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Demoreel
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Teamwork experience in games, VFX or postproduction
NICE TO HAVE
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Arch-Vis experience
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Knowledge of other software like 3ds Max, Houdini, Arnold, Redshift
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Good all-round 3D knowledge
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10+ years exp
WE OFFER
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Full remote work
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20 days of paid vacation per year
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A modern and friendly studio atmosphere
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A chance to work with an experienced team of artists and supervisors
Artists should enclose a link to an online portfolio or demoreel to their application. Please be informed that we reserve the right to contact only selected applicants.
3D GENERALIST
Maya
CONTACT